MISSION CONTROL
BASICS 01 - Premise 02 - Rules 03 - FAQ 04 - Taken List 05 - Applications 06 - Reserves OOC 07 - Calendar 08 - Mission Control 09 - CR Meme 10 - Test Drive Meme 11 - Hiatus/Drops 12 - Player Contact 13 - Mod Contact WORLD 14 - History 15 - The Matrix 16 - Reality 17 - Zion Defence Grid 18 - ZDG Fleet 19 - Uploads 20 - Recruitment 21 - NPCs COMMS 22 - Info 23 - Network 24 - Logs 25 - Memes 26 - OOC |
▶ OVERVIEW This page is a resource for RP hooks of different types and characters (crews, civilians, unplugged and Native, etc.). Some are designed to require minimal GM/mod contribution, whereas others will capitalize on or even result in the IC acquisition of new information about the metaplot or setting. In general, what is offered here are not essential throughline scenes for the metaplot, but they can create extremely significant changes for the game. It is our hope that all of them constitute exciting opportunities for roleplay. APPROVAL NOT REQUIRED ▶ PLAYER-RUN OPTIONS ▼ THE SIM STATIONS There are two sim stations in Zion, competing businesses. The Sleeping Sphynx is a rough-looking, 10-chair unit lit by erratic neon, operated by a former Irkallan who immigrated at age 15 but nonetheless carries the stigma, a sharp businesswoman. Mirage is better-furnished, better-lit, and surfaced in stone, operated by a former Zion Defense Grid defense corp specialist. However, both serve the same essential purpose: to run simulations for the unplugged as well as operators, using limited world maps. Unlike jacking in to simulations on ships such as The Shangrila, these worlds have more failsafes (less lethality). There are a wide variety of potential objectives and offerings. Some 'maps' consist of no more than a long white strip of sandy Bahamian beach with a single umbrella, having sea tides changing over the course of a recursive month. Others may draw directly from a character’s canon, highly detailed down to storefronts and television programming, but these are almost always limited to a single city and a single repeating day. Some of these canon scenarios are fraught with Agents to evade, for training purposes; others are geared to teaching the basic use of magic. Should a character become overpowered by one of these sim-Agents, or other catastrophes occur within the sequence, the exercise shuts down and the character is auto-extracted. All sims are designed based on matrixes that have previously been visited, such as for extraction. The mods strongly recommend playing only in simulated matrixes from canons on the Taken List. Both businesses charge by the hour, and offer running tabs; the Mirage offers a discount to ZDG crew, whereas the Sleeping Sphynx is more likely to accept whimsical offerings such as stories, songs, or performances-- clearly a public relations effort. Both facilities will also give time generously if you offer to help develop their simulations via software artefacts and programs harvested from canons you have visited (for example, a spell book downloaded from a Matrix and uploaded onto their servers, or a piece of unique technology). Apart from these exceptions, a single three-hour simulation will cost half a unit of bread, spices, or dried vegetables, a morning’s manual labor (e.g., helping to clean and repair equipment). A piece of clothing or well-articulated jewelry or rare items may buy off as much as a dozen hour-long simulations. More information about the business-owners will be available on the NPC page. For now, please PM the mod account to establish off-screen interaction with them. ▼ LOW-CLEARANCE MISSIONS These are player-run missions that do not require mod approval. To participate in these missions, operatives travel in groups of two or larger, with the expectation that they look out for each other, as well as providing sparring partners and test subjects for relevant experiments. They are given flimsy but passable false identities. Generally, at least one character in the team should have previously visited the specific Matrix before (i.e., have familiarity) or should be from that Matrix. The Zion Defense Grid prohibits violence and injuries to others whenever possible. Not only do these incidents increase the likelihood the Agents will come, but there is a high probability that it is other humans, not yet extracted, who will die. Dead programs are less their concern. Note for new characters: Newer characters who have not yet signed onto a permanent hovercrew position can still participate. They can access the Matrix from the Shangrila, with an NPC set of operators and Captain to steer them. The Shangrila often engages in these types of missions, which are seen as an important part of training. The individual must seem generally fit for duty. Here are some common low-risk mission types:
Other guidelines to keep in mind are the following. Note that not only should this be the characters’ IC best effort, but also what the players will bear in mind.
If you would like to pursue a mission that deviates from these guidelines in a big way, that is fantastic and we would love to help you out. This includes accidental or reckless errors made in one of the above low-risk missions (e.g., detected as extracted by programs), as well as flouting the rules, such as trying to kill a “dreamer” (i.e., not extracted) in revenge. Just head down to Player Proposals. ▼ HIGH-CLEARANCE (MOD-APPROVED) PROPOSALS We invite you to propose plot that require mod-approval. Such plots include missions into the Matrix where Agents will feature. We may suggest alterations or additions to integrate your proposal more fully with the metaplot. We encourage plots that focus on the Real as well as on Matrixes. For example, Irkallan pirate raids, fires, political protests, or major structural accidents may all fall in this category. For more Matrix-focused missions, extractions and intelligence-gathering may qualify. Please see the comment thread below for the submission form. ▶ MOD-RUN OPTIONS Please see our catalogue of plot options that require mod attention for some aspect of resolution. This may mean GMing on a more rigorous schedule, but will also include story options that will be resolved in infodumps (via PM). Not all of these are essential to the metaplot, but may strongly influence Zion and your character’s position in it. Please use the attached form under each comment in order to sign up. In the interest of egalitarianism, characters and players who have not previously received this opportunity will have priority. |
QUESTIONS
PLOT PROPOSALS
no subject
Player Name: Samm
Character Name: William Cage
Character Username: onyourfeet
Summary: William Cage hails from a world besieged by aliens that have harnessed the ability to control time. In reality, these aliens are Machine programmes, with the ability to reboot Matrixes upon death. The mission would be to enter this universe during times of battle, harvest the code that allows for time reboots (via the blood of a class of aliens known as Alphas, which possesses a transferable quality), and maybe also assess the purpose of these reboots via Reality recon of the location of these human fields.
Agent Involvement: Direct Agent involvement. An Alpha will need to be fought, captured, or killed, and these rarely go alone. On the Real side of it, there is a chance of Sentinel action, but this will probably be done stealthily and avoid confrontation.
Roster/Opt Out: Involves the Nidhoggr crew, and due to being short staffed, probably anyone who would like to go, has required skills, and is clear to do so via leadership. Opt out would be to either not go along on this assignment, or take on background type jobs during Matrix missions, like monitoring comms or cleaning out the gun turrets or something.
Character Deaths, Other Consequences: High risk battle scenarios, with in Matrix injuries translating to Real injuries. An IC chance of death, but nothing without prior player consent.
Start Date/Range: Whenever the Nidhoggr is not otherwise engaged in more important things. ICly, this should only take a few days.
Other Notes: There are more particulars I need to work out, like when, where, how, but will do so pending approval. I intend to do the GMing on a player level, and through Cage's involvement.
APPROVED
Your plot idea is approved! Thank you for submitting this proposal. We are sure this will enrich the game and provide exciting opportunities for your fellow players.
Please inform us at least one week in advance when you are ready to make your initial post (log or plotting). If you like, you can share a draft of the initial log with us. At the end of the plot as you've outlined it above, we will be available to discuss with you future repercussions, developments, and other possibilities, if any.
Thanks!
MOD-RUN OPTIONS
Should you be accepted, we will respond to your comment.
For recurring missions or ongoing storylines, you can apply even if you see others have already done so. In such cases, we will give some priority to those who have not previously received individual plot opportunities, and balance this with first-come first-serve.
CHILDREN OF EARTH
▶ CHILDREN OF EARTH
One-Shot/Ongoing/Recurring: Ongoing storylineZDG/Civilian: Either
Participants: 2+ (hovercrews NOT required)
Risk-level: Low/moderate (no Agents or Matrix activity)
Location: Zion and the Real
Premise: Degree of Mod-Involvement: Some NPCing, primarily infodumps
Application Form:
no subject
Name of Plot: Children of Earth
Character: Anders
Journal Username:
Other Participants: Anyone else who signs up! I'm willing to wait until more people take an interest, and maybe get some new CR, so don't feel you have to start the plot while it's just lil ol' me.
no subject
If you wish, the mods can NPC this discovery for you! Please let us know (by replying here or PMing this account) if you have further questions.
(frozen comment) A THIEF IN THE NIGHT
▶ A THIEF IN THE NIGHT
One-Shot/Ongoing/Recurring: Ongoing storylineZDG/Civilian: Either (civilian preferred)
Participants: 2+ (hovercrews NOT required)
Risk-level: Low/moderate (no Agents or Matrix activity)
Location: Zion and the Real
Premise: Degree of Mod-Involvement: Some NPCing
Application Form:
(frozen comment) no subject
▶ MOD-RUN PLOT SIGNUP
Name of Plot: A Thief In The Night
Character: Wedge Antilles
Journal Username:
Other Participants: Luke Skywalker (
(frozen comment) APPROVED
Thanks for signing up! We look forward to making this story happen.
Plotting is underway via Plurk. Your primary mod for the timebeing will be Chinatown.
This thread will be frozen for the timebeing, as the plot is at capacity as of April 6, 2015!
(frozen comment) no subject
▶ MOD-RUN PLOT SIGNUP
Name of Plot: A Thief In The Night
Character: Garrett Hawke
Journal Username:
Other Participants: Fenris (
(frozen comment) no subject
Thanks for signing up! We look forward to making this story happen.
Plotting is underway via Plurk. Your primary mod for the timebeing will be Chinatown.
This thread will be frozen for the timebeing, as the plot is at capacity as of April 6, 2015!
DOCBOT HARVEST
▶ DOCBOT HARVEST
One-Shot/Ongoing/Recurring: Recurring assignment (max 1 per month)ZDG/Civilian: Either (ZDG likely)
Participants: 6+ (1+ hovercrews required)
Risk-level: Moderate-High (no Agents, injury and NPC death possible)
Location: The Human Fields
Premise: Degree of Mod-Involvement: Some NPCing, primarily infodumps
Application Form:
THE FUEL MINES
▶ THE FUEL MINES
One-Shot/Ongoing/Recurring: Recurring assignment (max 1 per 2 months)ZDG/Civilian: Either (ZDG likely)
Participants: 6+ (1+ hovercrews required)
Risk-level: High (no Agents, injury and NPC death possible)
Location: The Real
Premise: Degree of Mod-Involvement: Some NPCing, primarily infodumps
Application Form:
THE MIRROR DOORS
▶ THE MIRROR DOORS
One-Shot/Ongoing/Recurring: Recurring assignments (max 1 per month)ZDG/Civilian: ZDG (and civilians interested in training)
Participants: 6+ (1+ hovercrew) (an assorted group of characters independent of established crews can run this mission out of NPC ships like the Shangrila)
Risk-level: Varied (chance Agent activity)
Location: The Matrix
Premise: Degree of Mod-Involvement: Information packs about environment and mission, and Agent NPCing
Application Form:
(frozen comment) GLITCHED
▶ GLITCHED
One-Shot/Ongoing/Recurring: OngoingZDG/Civilian: ZDG (and civilians interested in training)
Participants: 6+ (1+ hovercrew) (an assorted group of characters independent of established crews can run this mission out of NPC ships like the Shangrila)
Risk-level: High (Agent activity)
Location: The Matrix
Premise: Degree of Mod-Involvement: GMing and NPCing
Application Form:
(frozen comment) no subject
Name of Plot: Glitched
Character: Kate Bishop
Journal Username: alsohawkeye
Other Participants: I am signing up on behalf of the crew of the Atalanta. All six of us are in, and depending how things go between now and then maybe we'll pick up other crew members or temps or something as needed.
(frozen comment) no subject
Thanks for signing up! We look forward to making this story happen.
Samm will be the mod for this one, and will be in contact soon with further information and negotiating timing!
With this plot at capacity, this comment thread will be frozen.