RECRUITMENT
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This page is to detail some information specifically around the kinds of jobs and roles that characters can obtain to occupy themselves and keep Zion functioning. Free-born men and women and the unplugged alike may choose from a wide variety of work placements, from those that could be described as civilian through to the militant engagement in the protection of the human race. No job is seen as too small, and every contribution is important, but there is one unifying expectation: that you contribute at all. There is no money economy, so don't expect to be paid for your work, but everyone has a right to a decent life with sufficient food, clothing, and shelter, with only an expectation that they give back in some way in turn. ▶ CIVILIAN EMPLOYMENT Civilian life is as important in keeping Zion running as the Defence Grid that protects it. Without it, there is nothing to fight for in the first place. Whether you're an artisan or an engineer, there is always something to do. You can find a range of suggested jobs and paths your characters can take below: ▼ AGRICULTURE
▼ CIVIL SERVICE
▼ MEDICINE
▼ CULTURE
▼ TECHNOLOGY
Note that you do not have to sign up anywhere to participate in these jobs -- you can assume training over time if your character is in need of it, access to materials as necessary, and permission to enter zones dedicated to certain careers, such as medical facilities or underground farms. We only ask that you update your entry in the Taken list to reflect your character's role, if they have one. We will also not police how advanced people train up their characters, just bear in mind that no skills from the Matrix do much to supplement your experiences in the real world, with any extra uploaded knowledge far more difficult to call upon when you're not in a program. It is our hope and intention that civilian responsibilities will provide roleplay hooks. Some of these will also be involved in the metaplot. Furthermore, it is important also to build the richness of the scale, stakes, and context that is Zion society. ▶ ZION DEFENCE GRID RECRUITMENT Militant recruitment is open to anyone over the age of 18, and you can visit the Zion Defence Grid for more information about the kinds of areas characters can join up in, as well as the physical properties of hovercrafts and our stance on same-cast crews. As with civilian careers, we won't have structured sign ups for all aspects, save for the crews and ships. There are two ways to join a crew, both represented by our sign up forms in the comment section:
All ships are autonomous entities, and with exception to external recommendations by the Council, the internal structure is typically up to the captain. You can have no experience at all and still find yourself a fully fledged member of a crew, dependent on what you want to learn and also your interactions with your captain. We approximate the career timeline for someone ascending from trainee to captaincy (if that were their aim) to take about six years of worthy experience, with the first year devoted to general training, and the next few years to develop a specialization, and spending at least another year as a First Officer. However, unexpected events (in application or over the course of gameplay) will mean occasional accelerations and promotions that require people to step up to the plate quicker than anticipated. As such, players who are applying for characters who have been established for a few years may choose ranks or positions that are slightly more advanced than their time in Zion, if story supports it. For example, a character may become a pilot before the end of their first year if they had undergone a harrowing hands-on training on a long-haul mission when the original pilot was killed, or an especially ambitious and studious technologist become an engineer or operator in a similar timeframe. Captaincy itself is expressly up to the Council, and represented by our third comment form, and will be approved depending on how many ships are available to be crewed (which mods will decide based on the size of the playerbase). To apply for captaincy, you must:
If your character has been applied having already established themselves as a captain, you still must fill out this form and apply for a ship. If we do not have room for another ship, you can still submit your form and consider your ship currently grounded (perhaps it is in need of long term repairs, or you are recruiting to further fill out your crew), and participate on other crews while you wait. You will be waitlisted and contacted as soon as space opens up. If you are searching for crew, you can peruse the placement comment section below and contact them yourself, or utilize our permanent CR meme to advertise for roles or approach others. |
SIGN UP: TO SHIPS
THE SHANGRILA
This craft is a heavy-weight hoverbarge of the Zion Defense Grid. Its primary functions include journeys into secured and low-risk areas to track Matrix signals and extract people from their virtual prisons.
We focus on healing and rehabilitation. All permanent crew are non-player characters, but characters who wish to assist on this front are welcome to take tours with the Shangrila and assist in extractions and recuperation. As it is a hoverbarge, it is much larger than the standard craft and can become a residency for new unplugged up to a month while still offering the familiar, industrial surroundings of a ship environment.
As an additional note, any character who wants to handwave their extraction, is currently playing out their recent recovery and would like a set place to do so, or would like to meet new people, can handwave involvement and permission aboard. PM
Noah
Noah Acosta
Yuhwa
Wi Min-seo
Demeter
Unknown
THE ATALANTA
This craft is a mid-weight warship of the Zion Defense Grid. A workhorse of the fleet, this ship is available for any and all ZDG missions, including extraction, surveillance, reconnaissance, mapping, and supply actions, among others. Its range includes high-risk areas and its crew performs missions both in and outside of the matrix. Like all ZDG work, it's dangerous.
With a new captain and relatively inexperienced crew (currently all but one unplugged), we focus on versatility and comprehensive training through experience. The atmosphere is more friendly than military but we take the success of our missions very seriously, despite all appearances to the contrary. We're especially interested in not getting ourselves or anyone else killed. Primary crew have been taken on with an expectation of exclusive service for a minimum term, but temporary and mission-specific positions may also be available, and rotation schemes are possible depending on arrangement with other captains. On Wednesdays we wear pink.
Hawkeye
Kate Bishop
Currently vacant
n/a
Garrett Hawke
n/a
Miracle
Milagros Gallo
Finch
Emily Finch
Jomi DaCosta
n/a
SIGN UP: COUNCIL ASSIGNMENT
SIGN UP: CAPTAINCY
Please note that your ship must be considered grounded until you have been approved.