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SYSTEMWIDE | INFO ([personal profile] unplug) wrote2015-01-10 04:37 pm

APPLICATIONS

APPLICATIONS ◀
BASICS
01 - Premise
02 - Rules
03 - FAQ
04 - Taken List
05 - Applications
06 - Reserves

OOC
07 - Calendar
08 - Mission Control
09 - CR Meme
10 - Test Drive Meme
11 - Hiatus/Drops
12 - Player Contact
13 - Mod Contact

WORLD
14 - History
15 - The Matrix
16 - Reality
17 - Zion Defence Grid
18 - ZDG Fleet
19 - Uploads
20 - Recruitment
21 - NPCs

COMMS
22 - Info
23 - Network
24 - Logs
25 - Memes
26 - OOC

▶ APPLICATION STATUS: CLOSED

▶ APPLICATION STATUS: CLOSED

Applications are currently closed. They will open on July 26th (11:59 EST) and remain open indefinitely after that time, with responses provided on a rolling basis. We will do our best to respond to applications within five days of posting.

Applications are closed indefinitely.

Please review our RULES page for our guidelines surrounding which characters we accept applications for.

We will respond to your application as soon as possible. In the event that you receive a revision, we will request that you submit your revisions within three days. If you require an extension, please request one by commenting back with how much time you need.

We do not accept challenge applications, so please check that no applications of your prospective character have been reserved for the first five days of app round, or submitted for application.

Submit an application by commenting to this page with a link to your application posted in your journal. State in the subject header your character's name, canon, and whether they are reserved or not.

UNPLUGGED | FREE BORN
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OOC

Name: Your name.
Age: Please confirm you are over 18.
Contact details: How you would prefer to be contacted.
Characters already in Systemwide: List what characters you already have in game, reserved, or in app.

BASIC PROFILE

Name: The character's name. Please use Western order, [Firstname] [Lastname].
Journal: The character's journal.
Age: The character's age.
Canon: The name of the canon.
Appearance: Please describe your character and/or provide a visual reference, such as a played by or an artistic rendering. Note that all characters will be unplugged to human bodies, even if they were not human in their own canon.
Extraction point: AKA, when in the character's canon is your character being pulled? The timing of this is the latest canon moment before extraction teams interfere with your character's life.

OVERVIEW

Personality: Please provide a detailed overview of your character's personality. This will provide us with insight as to how the character works, as well as demonstrate your own understanding. Please be as detailed as you like, and we expect a minimum of 500 words.

If your character has had significant amount of time since becoming unplugged, please also elaborate on the personality and psychological changes they have endured, their attitude towards the Matrix and the world around them, and anything else of note. Please demonstrate a clear and recognisable progression between how they were before and how they are now.

Matrix: Use this section to describe for us the Matrix your character came from, and their time within it. We do not require an extensive history section, and if you are a canon character, feel free to link one instead and just focus on setting. If you are apping an original character, you can give us the major highlights of your character's personal history and its place in the Matrix you are apping from, and supplement it with setting details.

Please assume we have never heard of your canon/setting before, unless it's contemporary Earth. Details we would like to know include technology level (medieval, contemporary, space age, etc.), the presence of the supernatural or magic or lack thereof, the political climate if that's of any significance. This is also a good opportunity to offer ideas about this canon as a Matrix, such as the presence of Agents and so on. This is not an essential part of the application, but may help us in the future.

You may link to or use a setting summary that someone else has written in their application (with permission) or has been collaboratively written, so long as that setting is from a relevant perspective to your character. We may ask for elaboration in revisions.

Real World: Please describe your character's time and place in the real world. If they have only recently been extracted, this can be a very short section.

If your character has been in the real world for a substantive amount of time, please provide a brief history of what they have done since their extraction. This can be as extensive as you like, but do not feel compelled to write a detailed essay -- simply the significant events and milestones that are relevant to your character will do. Such milestones might be events that inform your character's personality in a big way, such as traumatic injury or death of loved ones, as well as career related milestones, such as how long they have been working in a given profession, and where they're at now.

Visit the Reality page for more information.

ABILITIES AND SKILLS

Anomalies: Use this section to describe any kind of ability your character has that is beyond that of a baseline human. This could be magical, or superpowered, or describe any advantages that come from being non-human in their Matrix. While your character will no longer have these powers in the real world, they will be a factor when it comes to journeys back into their own Matrix, or even that of others…

Skillset: Skills that are within the realms of baseline human. Sharp shooting, kung fu, computer hackery, university qualifications, or a deep fount of human empathy. Anything remarkable that can be applied to the real world, if they are combat oriented, it would be good to go into some detail about their capabilities.

Upload Capabilities: This section is to help determine your character's potential for taking on new skills and information through simulation and training programs. While any program can be uploaded into anyone's mind, not all minds are created equal in terms of what kinds of programs it is particularly well wired for.

You start with ten points. If your character possesses inherent anomalies, at least two points must be allotted to the anomalies section. Please distribute your points into the categories below. This weighting will be used during gameplay.

Anomalous Skills: Your character's capacity to learn exceptional superpowers or magic according to the demands and rules of a given Matrix.
Martial Arts: From hand to hand combat through to athletic gymnastics, this category places emphasis on physical precision, strength, and accuracy. Knife play, swordplay, or anything involving using a tool to exact pain and punishment.
Projectile Weaponry: Guns. Lots of guns. And crossbows, archery, and so on.
Technical Skills: Computer programming and hackery, driving and piloting, mechanical and maintenance of machinery, and so on.
Wild Card: Points left to burn? Put them here.

Bear in mind that upon entering a Matrix on specific missions, your character will be equipped with a basic set of skills tailored to that Matrix before the weighting is taken into consideration, so please don't feel you'll be missing out if one is ranked low!

For more details about how uploads and skills will work, please visit Uploads.

SAMPLES

Please provide two samples.

One must be a log sample, and the second can be either a log sample or a network post. If you are choosing two log samples, it is suggested you show contrasting tones, such as a violent situation against a peaceful one, or samples that demonstrate two important personality traits. If you opt for a network post, it should give us a clear idea of their voice.

At least one sample must be based in game. A second can either be also based in game, set within their canon, or a link to an existing thread (except for fourth-wall breaking style threads, like Dear Mun).

Some suggested prompts are as follows:

  • seeing the surface wasteland for the first time
  • a moment from their extraction process
  • the bridge of their ship has been breached by a sentinel! -- how do you react?
  • training in a simulation


FREE BORN

OOC

Name: Your name.
Age: Please confirm you are over 18.
Contact details: How you would prefer to be contacted.
Characters already in Systemwide: List what characters you already have in game, reserved, or in app.

BASIC PROFILE

Name: The character's name. Please use Western order, [Firstname] [Lastname].
Journal: The character's journal.
Age: The character's age.
Appearance: Please describe your character and/or provide a visual reference, such as a played by or an artistic rendering. Also note that most characters who will be native to the real world are racially diverse, and we encourage selecting a person of colour to portray your character to best represent the profile of the free born.

OVERVIEW

Personality: Please provide a detailed overview of your character's personality. This will provide us with insight as to how the character works, as well as demonstrate your own understanding. Please be as detailed as you like, and we expect a minimum of 500 words.

Game-specific insights we would like to see are attitudes and perceptions towards the world around them, and you can pick which aspects are most relevant to elaborate on. Some suggestions include the current conflict between man and machine, the military, the vagabonds beyond their borders, the Matrix itself, the unplugged, and so on.

Background: Please provide an overview of your character's personal history. This should include significant milestones important to your character, and supplementary minor information to demonstrate how your character came to be as described in their personality.

Skillsets: What are they good at? Piloting? Operating Matrix missions? Engineering underground farms? Acting as a soldier in the heavy weapons infantry? Working as a communications officer? Braiding hair? Devote this section to their practical strengths, and if you are making them combat oriented, it would be good to go into some detail about their capabilities.

SAMPLES

Please provide two samples.

One must be a log sample, and the second can be either a log sample or a network post. If you are choosing two log samples, it is suggested you show contrasting tones, such as a violent situation against a peaceful one, or samples that demonstrate two important personality traits. If you opt for a network post, it should give us a clear idea of their voice.

At least one sample must be based in game. A second can either be also based in game or a link to an existing thread (except for fourth-wall breaking style threads, like Dear Mun).

Some suggested prompts are as follows:

  • a moment in the life of their chosen profession
  • it's the anniversary of Neo's Truce, and the party has started in the Temple -- where are you?
  • you're acting as operator for a mission, and one of your operatives is dying
  • armed with a lightning rifle, you search the crash site of a ship that had gone dark a week ago

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UNPLUGGEDFREE BORN
pistolproof: inevitable for a large intellignece and a deep heart (pain and suffering are always)

Jack Sparrow | Pirates of the Caribbean | Not Reserved

[personal profile] pistolproof 2015-02-27 03:26 am (UTC)(link)
if you were waiting for the opportune moment... that was it.
Edited (OOPS MY BAD) 2015-02-27 03:35 (UTC)
pistolproof: sorry bro that's totally my b (did i just rain on your parade)

this is maybe more than a "couple paragraphs", oops

[personal profile] pistolproof 2015-03-01 08:57 pm (UTC)(link)
Did I say too many nice things about Jack Sparrow? I'm not even sure how that's possible, please, allow me to fix this immediately.

We're going to go vague and then work our way into specifics because first thing first, I need to tell you about piracy. It's very easy to be swayed by the romanticized idea of pirates that we have nowadays, especially the Pirates of the Caribbean version since it is, you know, owned by Disney and all. But never fear because I am here to rid your mind of all doubts.

Jack Sparrow is a pirate.

This is the kind of thing that needs to be said in point 42 font, bolded and underlined. Twice. Just because it's so important, I'm going to say it again: Jack Sparrow is a pirate. There is, after all, a reason why piracy is outlawed. Do you remember, a few years back, when those pirates in Somalia were a big thing? You know, when they took people hostage and killed people and sunk warships demanded ransoms and all kinds of, you know, very bad illegal things?

This is not a new form of piracy. This is the kind of thing Jack Sparrow was doing in the 1700s. We don't see much of it in the Pirates of the Caribbean movies because they're more focused on you know, the fun adventures and wacky supernatural aspects and the romance between Will and Elizabeth. But that doesn't mean it doesn't happen.

(In fact, there is a part in Dead Man's Chest where Jack's crew is complaining that they don't do enough actual piratey things and can we get back to that, please and thank.)

How do you think Jack gets money for all the rum he drinks? How do you think he pays for company of Scarlett and Giselle who are actually prostitutes? How does he make coin for all the supplies that go into running a ship -- gunpowder and food and ship repairs? It's not by magic. It's not by the power of reputation. It's not because he's Jack Sparrow and he gets whatever he wants for free. No, he extorts and pillages and plunders and rifles and loots (drink up me hearties, yo ho).

Jack Sparrow is not Robin Hood. He does not take from the rich and give to the poor. He takes from everyone and gives to himself. And that is, in essence, the very core of Jack's personality. He's almost apathetically selfish. He doesn't do anything if there's no benefit to himself in the end. In fact, I think it could be argued that there are no actions Jack takes in all four movies that is solely benefited to someone that is not him.

Elizabeth's been captured and you need me to help you? "You'll have to do it alone, mate. I see no profit in it for me." Elizabeth has been imprisoned and you need me to help you? Forget about it, I need you to find me the key to Davy Jones's Chest. Cutler Beckett has taken over the sea and you need me to help you fight against The Man? Only so far as I can find the heart of Davy Jones, stab it and become immortal.

He almost always has an agenda, and it it only serves his purposes. If you want to come out of any situation alive, in tact, and with more than the clothes on your back to your name, it's really in your best interests to align yourself with Jack or, at the very least, make sure you are an ally with a common goal. Because Jack is a force of nature and he leaves a destructive and chaotic trail in his wake.

That is, of course, if you can get him to admit his goals and agendas. Jack is secretive. He doesn't tell anyone what his ambitions are, not even his crew, not even those that are closest to him. Even if (especially if) the things he's doing are dangerous or fatal to him or the people around him. He doesn't trust easily, and he's more willing to throw you under the proverbial bus than become friends with you.

But trust is a two way street and, on the off chance you can get Jack to admit what his plan is -- that doesn't mean you should trust him. Because Jack is a compulsive liar at the best times, and calculating and manipulative at the worst. Words are the biggest weapon he has, and they are more finely sharped than any blade he has. Blackbeard puts it very simply, "Your words surround you like fog – they make you hard to see." Jack is very charming and convincing, it's very easy to forgo logic and rationality and get caught up in the words he's saying.

Jack knows how to work crowds and he knows how to work people. If he wants you to do something for him, it won't take long before he makes you think that what you're doing -- whether that's sacrificing yourself or finding an object you previously had no idea even existed -- is really the best course of action for you to possibly take.

And, on top of that, he is remorseless. He doesn't feel guilt or sorrow or regret over any of the actions he's taken, and he's never once apologized for something he did. Do you want examples? Because I have examples. His willingness to throw Will into almost certain death, despite the fact that Will is the son of his best friend. He didn't think twice before planning on trading Will to Barbossa in order to get his ship back in the first movie. Nor did he feel bad for sacrificing Will to Davy Jones in order to settle his debt in the Dead Man's Chest, despite the fact that, last Jack had seen of Will, Will had saved his life.

But what does it matter to him? Will is accomplishing a need Jack has to have met. That's life, plain and simple.

Will is not the only one to be subject to this kind of behavior. Gibbs gets it as well. During On Stranger Tides, Jack goes to London in order to save Gibbs from the being hanged but, when things get bad, he runs off to have adventures without giving Gibbs a second thought. He even admits later, "Left [Gibbs] to rot in jail, I did. Didn't care. Still don't."

And though he may not seem it, he is vindictive. If, for any reason at all, he wants to ruin your life, you better head for the hills because he will stop at nothing to see it through until the end. If the best revenge to be had is murder, the decision to go through with it isn't going to keep him up at night.

And Jack's body count might be bigger than you think -- he's killed Barbossa, for mutinying him and taking his ship. He's killed Davy Jones, because in the end, it was Jones or Jack and it wasn't going to be Jack. He's killed Cutler Beckett, who branded him a pirate. He ensured the prophecy of Blackbeard would come true because it was Blackbeard who sunk the Pearl and placed her in a bottle.

And those are just the Big Names that he's killed along the way. Who knows how many he's killed here and there as he goes about his business? How many people he shot while he was learning how to work a gun? How many times he thrust his blade into someone's heart in the middle of battle? How may people he sent to Davy Jones's Locker by tossing them overboard without knowing if they can swim? How many people insulted him a little too much and were silenced before they could spread gossip? Jack Sparrow might not like killing unnecessarily, but that doesn't mean he's opposed to the idea, not when it's a means to an end.

But sometimes Jack decides to be merciful, and his acts of vindictiveness are more cruel than fatal. After Norrington spent the entirety of the first movie being antagonistic to Jack, he winds up on Jack's ship. And what is the first thing Jack has him do? He makes Norrington swab the deck with his wig, which is degrading for the former Commodore.

Angelica also gets a special mention here, because after everything they'd been through in the fourth movie, Jack mutinies her on a deserted island. Which becomes especially noteworthy because, in the process of stranding her on the island, Jack admits that he loves her.

He also has a very big sense of entitlement. He gained the status of captain of a very young age and it's given him a very large ego. As a result, he doesn't exactly treat those in a lower position of power in a very nice way. His treatment of Barbossa as First Mate is perhaps the very best example of this. He put Barbossa through all kinds of humiliating acts. He kicked soup in his face. He used his coat as a raincoat. He mocked Barbossa's title as Pirate Lord to his face. He treated Hector worse than the ground beneath his feet and expected Barbossa to put up with it.

He hasn't even learned his lesson, because when Norrington has joined the Black Pearl, Jack refers to him as "the help", making him do all the grunt work -- swabbing the deck with his wig, making him carry two shovels while they make their trek to finding the heart of Davy Jones, and then having Norrington be the only one to dig up the sand to find the chest.

His reactions to Will and Elizabeth upon them being made Captain also go here, because he reacts negatively both times. When Will gives himself the title of Captain in order to accomplish his own personal goals, Jack reacts mockingly. "Captain Turner? Captain Turner!" And, when Elizabeth shows up to the Brethren Court having gained the title of Pirate Lord and Captain, Jack reactions in disgruntled disbelief. "And he made you Captain? They're just giving the bloody title away!"

And now, pay attention because I'm going to swing this back into piracy making his essay nice and circular, he doesn't abide by any laws. None that the East India Trading Company enforce, none that the King of England put forth and, in fact, barely any rules for the Pirate Code (unless Teague is nearby, but that's self-preservation, plain and simple).

The only rules he follows are his own moral code. And, if you're going to go head to head with Jack Sparrow, it's really in your best interest to figure out what, exactly, the rules he lives by are and how they apply to you. Because Jack is merciless and dangerous wrapped in a pretty face and a very convincing underestimation strategy. You may kill him, you may insult him, but one thing you should never, never do is think less of him than he really is.

Because Jack was born raised in an environment of sociopaths, so it was only a matter of time before he gained his own sociopaths tendencies. And he owns being sociopathic like some people own bread. Jack Sparrow is a pirate, and if you think he's anything else besides, you're going to get a rude awakening when he throws you under the bus without a backward glance.
pistolproof: maybe tone it down a few notches (what a manic expression)

Re: APPROVED

[personal profile] pistolproof 2015-03-02 02:34 am (UTC)(link)
This is the one!