One-Shot/Ongoing/Recurring: Recurring assignment (max 1 per 2 months) ZDG/Civilian: Either (ZDG likely) Participants: 6+ (1+ hovercrews required) Risk-level: High (no Agents, injury and NPC death possible) Location: The Real Premise:
Though all of the present human civilizations run primarily on geothermal energy and battery technology is seeing new developments, hovercraft still rely on fuel. Your mission, should you accept it, is to bring a civilian mining crew out into the far reaches of the continent, and bring back a cargo of fuel in 2 weeks. On the upside, you’re going in the opposite direction of Machine-Controlled Territory. On the downside, when fuel goes wrong, it tends to do so explosively.
Degree of Mod-Involvement: Some NPCing, primarily infodumps
THE FUEL MINES
▶ THE FUEL MINES
One-Shot/Ongoing/Recurring: Recurring assignment (max 1 per 2 months)ZDG/Civilian: Either (ZDG likely)
Participants: 6+ (1+ hovercrews required)
Risk-level: High (no Agents, injury and NPC death possible)
Location: The Real
Premise: Degree of Mod-Involvement: Some NPCing, primarily infodumps
Application Form: